Get in Touch

Course Outline

Introduction

  • Patterns and tiered architectures
  • Describing patterns
  • Design patterns and system design
  • Identifying and selecting design patterns
  • Implementing design patterns

Well-known patterns

Object Creation

  • Factory
  • Builder
  • Factory Method
  • Prototype
  • Singleton

Structural Patterns

  • Adapter
  • Bridge
  • Composite
  • Decorator
  • Facade
  • Flyweight
  • Proxy

Behavioural Patterns

  • Chain of Responsibility
  • Command
  • Interpreter
  • Iterator
  • Mediator
  • Memento
  • Observer
  • State
  • Strategy
  • Template Method
  • Visitor
  • Observer

Creating Patterns

  • Evaluating the need for patterns
  • Formal pattern description
  • Organizing the pattern catalogue
  • Defining specific vs. abstract goals
  • Publishing patterns to the community

Requirements

Proficiency in UML and any object-oriented programming language such as C++, C#, Java, VB.NET, or PHP 8 and above.

 14 Hours

Number of participants


Price per participant

Testimonials (4)

Upcoming Courses

Related Categories