Online or onsite, instructor-led live Game Development training courses demonstrate through interactive hands-on practice how to use game engines, programming languages, and design principles to create engaging and interactive games from concept to deployment.
Game Development training is available as "online live training" or "onsite live training". Online live training (aka "remote live training") is carried out by way of an interactive, remote desktop. Onsite live Game Development training can be carried out locally on customer premises in Nepal or in NobleProg corporate training centers in Nepal.
NobleProg -- Your Local Training Provider
Nepal, Kathmandu - Classroom
near Soaltee, Tahachal Marg, Kathmandu, Nepal, 44600
Set in Kathmandu, this classroom is well located near Tahachal Marg with all amenities and WiFi.
For Sales Enquires and Meetings
All our centres have batches running on weekdays and weekends hence, please note that, in most cases, usually we are not able to organise ad hoc sales meetings, especially on our classrooms as they are all occupied with ongoing training sessions . Please contact us by e-mail or phone at least one day earlier to make an appointment with one of our consultants at our corporate offices.
Nepal, Thamel, KTM - Classroom
near Radisson , Ward 2, Kathmandu, Nepal, 44600
Set in Kathmandu, this classroom is well located near Thamel, with all amenities and WiFi.
For Sales Enquires and Meetings
All our centres have batches running on weekdays and weekends hence, please note that, in most cases, usually we are not able to organise ad hoc sales meetings, especially on our classrooms as they are all occupied with ongoing training sessions . Please contact us by e-mail or phone at least one day earlier to make an appointment with one of our consultants at our corporate offices.
This instructor-led, live training in Nepal (online or onsite) is designed for intermediate-level game developers and AI enthusiasts keen on effectively integrating AI agents into gaming applications.
Upon completion of this training, participants will be able to:
Grasp the significance of AI agents in contemporary gaming.
Construct decision-making systems leveraging decision trees and finite state machines.
Deploy pathfinding algorithms like A* for in-game navigation.
Utilize reinforcement learning techniques to engineer adaptive AI behaviours.
Enhance AI performance for real-time gaming environments.
This instructor-led live training in Nepal (online or on-site) is designed for artists, game developers, and complete beginners who wish to utilise Blender to create 3D models for interactive applications, video games, animated films, and more.
Upon completion of this training, participants will be able to:
Learn how to create animations and visual effects using Blender.
Add curves, surfaces, metaballs, and hair particles to simulate realistic 3D movements.
Understand the principles of non-destructive modelling and animation.
Export 3D models and assets to game engines, 3D printers, or other software.
This instructor-led live training in Nepal (online or onsite) is intended for artists, game developers, and complete beginners who wish to use Blender to create 3D models for interactive applications, video games, animated films, and other projects.
By the end of this training, participants will be able to:
Understand the principles and core concepts of 3D modeling.
Explore a variety of modes and tools for modeling and editing 3D meshes.
Use the tools for UV mapping/unwrapping, sculpting, and painting 3D models, as well as rendering.
This instructor-led, live training conducted in Nepal (online or onsite) is designed for beginner to intermediate-level game developers and UGC creators who aim to design, develop, and release interactive and monetizable experiences for Fortnite players.
By the conclusion of this training, participants will be able to:
Comprehend the core concepts of UEFN and its significance in generating user-created content within Fortnite.
Navigate the UEFN interface, configure projects, and handle assets with ease.
Build and publish unique Fortnite experiences using world-building and landscaping utilities.
Utilize basic programming logic via the Verse scripting language.
Collaborate effectively on UEFN projects and prepare for monetization prospects within Fortnite.
This instructor-led live training in Nepal (online or onsite) targets intermediate to advanced 3D artists, game developers, and visualization professionals who wish to leverage their skills in Autodesk 3ds Max and learn how to create immersive real-time experiences in Unreal Engine.
By the end of this training, participants will be able to:
Understand the key differences between 3ds Max and Unreal Engine workflows.
Import 3D models, animations, and assets from 3ds Max into Unreal Engine.
Create and customize materials, textures, and shaders in Unreal Engine.
Set up dynamic lighting and global illumination for real-time rendering.
Implement interactivity and gameplay mechanics using Blueprint visual scripting.
Optimize assets and scenes for real-time performance and efficiency.
This instructor-led live training in Nepal (online or onsite) is aimed at artists, game developers, or complete beginners who wish to use Blender to create 3D models for interactive applications, video games, animated films, etc.
By the end of this training, participants will be able to:
Understand the principles and core concepts of 3D modeling.
Explore a variety of modes and tools for modeling and editing 3D meshes.
Learn how to create animations and visual effects with Blender.
Add curves, surfaces, metaballs, and hair particles to simulate realistic 3D motions.
Use the tools for UV mapping/unwrapping, sculpting, and painting 3D models.
Export 3D models and assets to a game engine, 3D printer, or other software.
This instructor-led, live training in Nepal (online or onsite) is designed for beginner to intermediate-level programmers who wish to create their own Roblox games.
By the end of this training, participants will be able to:
By leveraging the combined strengths of Unity, Blender, and Visual Studio, professionals can build robust industrial virtual environments. Unity facilitates interactive simulation and visualisation, while Blender provides sophisticated 3D modelling tools. Visual Studio acts as the core programming platform, enabling the seamless integration of control systems and industrial logic.
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This instructor-led live training, available both online and onsite, is designed for beginners to intermediate-level professionals aiming to design, model, and programme industrial environments for simulation, training, and integration purposes.
Upon completion of this training, participants will be equipped to:
Create industrial equipment and scenarios using Blender.
Import and optimise 3D models within Unity for effective visualisation.
Develop system logic and integration workflows using Visual Studio.
Construct interactive industrial virtual environments linked to control systems.
Course Format
Engaging lectures and discussions.
Practical sessions on 3D modelling and environment development.
Programming and integration exercises accompanied by live demonstrations.
Customisation Options
For bespoke training arrangements, please get in touch with us.
This instructor-led, live training in Nepal (online or onsite) is aimed at game developers who wish to get a comprehensive understanding of UE5 and how to use it to create stunning real-time content.
By the end of this training, participants will be able to:
Learn and understand the new features of the UE5 release.
Utilize the real-time 3D creation tool capability of UE5 to create realistic visuals.
Explore and build visual worlds and games.
Learn and master game design principles.
Create cutscene animations.
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Testimonials (2)
I like how the course is built to the needs of what we are looking to create for work.
Alexius Burris - Weatherford
Course - From 3ds Max to Unreal: Mastering Real-Time Visualization
the point that Huba took the time to sit with me as the lesser knowledgeable of the application and go through each part and explain where i had gone wrong and how to correct the issue
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