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Course Outline

Introduction

Overview of embedded Linux system architecture

Overview of Poky and BitBake

Preparing the development environment

Preparing the target development board and toolkits

Understanding the Yocto Project source tree

Building an image

Utilising the Toaster web interface to initiate builds

Incorporating packages into the generated image

Understanding Board Support Packages (BSPs), recipes, configurations, and layers

Writing a recipe

Overview of existing build systems - Autotools, CMake, Meson

Building, configuring, and adding a custom application

Troubleshooting build failures

Resolving common cross-compilation issues

Customising the build with layers

Extending existing recipes

Writing a custom machine configuration

Adding and managing runtime packages

Adding a custom image

Creating a custom image

Generating rootfs

Utilising the Yocto Project SDK

Developing an application using the Poky SDK

The Application Development Toolkit

Closing remarks

Requirements

  • Participants must have compiled a kernel at least once for a standard desktop (non-embedded) Linux system.
  • Familiarity with the components constituting the Linux userspace on a desktop system is required.
  • Ability to generate and utilise patches is essential.
  • Participants must be able to explain what GNU Make and Autotools are, as well as identify other existing build systems.
  • Ideally, participants should maintain at least one Linux package, either as an upstream author or within any traditional Linux desktop distribution.
  • Previous experience in embedded development is not required and does not substitute for the knowledge of traditional Linux desktops outlined above.

Audience

  • Developers
  • System engineers
  • Test engineers
  • System administrators
 28 Hours

Number of participants


Price per participant

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