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Course Outline
Day 1
- Establishing a VR development workspace
- Setting up a VR demonstration area
- Key considerations regarding different headsets and their significant impact on experience design
- Characteristics of available controllers and their relative influence on design choices
- Installing software required for VR development
- VR "Hello World": The white cube on the floor
- Interaction design considerations
- Overview of the VR development workflow
Day 2
- Exploring the Unity workspace
- Exercise: Constructing an experience entirely from the editor
- Building standalone Unity applications
- Behavior programming in Unity
- Exercise: Creating a simple solar system (scripting and geometry)
Day 3
- Importing 3D models into Unity
- Fundamentals of rendering* (lighting, textures, shaders)
- * Advanced rendering techniques are not covered in this training
- Leveraging the Unity Asset Store
- Event-driven programming in Unity
- Handling VR controller input
- Exercise: Grasping planets (user interaction in VR)
Day 4
- Movement in VR: Technical and design considerations (teleportation, translation, dashing)
- Exercise: Implementing a teleport feature
- Exercise: Switching between models
- Exercise: Dropping points of interest
- Exercise: Switching between points of interest
Day 5 (Optional)
- Exercise: Furniture catalog
- Exercise: Placing furniture
- Exercise: Adjusting interior lighting
- Exercise: Changing the time of day
Day 6 (Optional)
- Design and prototyping of multi-user experiences
Requirements
- Essential Requirements:
- VR hardware and VR-enabled workstations (Windows OS), along with sufficient floor space to comfortably test applications for each headset.
28 Hours
Testimonials (1)
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like