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Duration 21 hours
Course Outline
Introduction to SimLab Composer Ultimate
- Overview of the user interface and workspace
- Initial project setup and navigation
- Core principles of organizing 3D scenes
Modeling and Scene Construction
- Creation and import of 3D models
- Managing geometry and object hierarchies
- Building complex scene compositions
Texturing and Materials
- Application and modification of materials
- Utilizing textures and surface properties
- Essentials of lighting and visual fidelity
SimLab Composer VR Export
- Preparing assets for VR compatibility
- Optimizing for real-time rendering performance
- Exporting VR-ready projects from SimLab
Introduction to Meta Quest 3
- Unboxing and initial configuration
- Account setup and system settings
- Exploring navigation, interaction, and core features
SimLab Composer and Meta Quest 3 Integration
- Establishing a workflow for VR deployment
- Transferring SimLab VR projects to Meta Quest 3
- Testing and refining the immersive experience
Applied VR Practice
- Hands-on sessions using SimLab projects on Meta Quest 3
- Scenarios for interactive collaboration and presentation
- Addressing and resolving common technical issues
Conclusion and Future Directions
Requirements
- A foundational understanding of 3D design principles
- Basic experience with general computer graphics software
- While familiarity with VR concepts is beneficial, it is not mandatory
Target Audience
- 3D Designers
- Training and Visualization Specialists
- IT personnel supporting VR initiatives