Thank you for sending your enquiry! One of our team members will contact you shortly.
Thank you for sending your booking! One of our team members will contact you shortly.
Duration 21 hours
Course Outline
Augmented Reality Fundamentals
- Exploring AR: key concepts, historical context, and diverse applications
- Understanding the mechanics: sensors, camera inputs, and computer vision basics
- Reviewing ARCore capabilities and compatible device support
Setting Up the Development Environment
- Configuring the ARCore SDK for use with Android Studio and Unity
- Installing necessary libraries, build tools, and project dependencies
- Adjusting project settings and establishing device debugging workflows
ARCore Components and API Integration
- Mastering motion tracking and environmental awareness techniques
- Utilizing plane detection, light estimation, and depth APIs effectively
- Implementing Cloud Anchors to facilitate shared AR experiences
- Handling 3D models, textures, and materials within AR scenes
Hands-On Project Development
- Designing and building an AR-based commercial simulation application
- Developing interactive interfaces and product visualization capabilities
- Enabling basic user interactions such as touch, rotation, and scaling
Integration and Deployment Strategies
- Testing AR applications on compatible Android devices
- Managing app export, packaging, and distribution via the Play Store or internal channels
- Applying best practices for performance optimization, user experience, and data management
- Preparing comprehensive documentation and project assets for stakeholder presentation
Capstone Project
- Designing and developing an AR prototype tailored for commercial education
- Demonstrating technical functionality and evaluating system performance
- Conducting pedagogical assessments and discussing practical implementation strategies
Requirements
- A foundational grasp of Android development or the Unity interface
- Knowledge of 3D graphics principles and mobile application structures
- A keen interest in educational technology and interactive digital media
Target Audience
- Academic faculty and instructors specializing in technology and innovation programs
- Software developers and content creators exploring AR application development
- Educators seeking immersive tools for academic teaching or commercial engagement