Get in Touch
 Duration 21 hours (3 days)

Course Outline

Augmented Reality Fundamentals

  • Decoding AR: key concepts, historical context, and diverse applications
  • Mechanics of AR: sensors, camera inputs, and the basics of computer vision
  • A comprehensive overview of ARCore capabilities and compatible hardware

Setting Up the Development Environment

  • Integrating the ARCore SDK into Android Studio and Unity workflows
  • Installing necessary libraries, build tools, and project dependencies
  • Adjusting project configurations and setting up device debugging

ARCore Components and API Usage

  • Exploring motion tracking and environmental awareness features
  • Utilizing plane detection, light estimation, and the Depth API
  • Implementing Cloud Anchors to enable shared AR experiences
  • Managing 3D models, textures, and materials within an AR environment

Hands-On Project Development

  • Designing and coding an AR-based simulation app for commercial contexts
  • Building interactive interfaces and features for product visualization
  • Programming basic user interactions, including touch controls, rotation, and scaling

Integration and Deployment Strategies

  • Testing AR applications on compatible Android devices
  • Managing app export, packaging, and distribution via the Play Store or internal channels
  • Adopting best practices for performance, user experience (UX), and data handling
  • Preparing comprehensive documentation and project assets for final presentation

Capstone Project

  • Creation and development of an AR prototype aimed at commercial education
  • Live demonstration and technical evaluation of functionality
  • Pedagogical assessment and discussion of real-world application potential

Wrap-Up and Future Directions

Requirements

  • Foundational knowledge of Android development or the Unity interface
  • Working familiarity with 3D graphics concepts and mobile application development
  • A keen interest in educational technology and interactive digital media

Target Audience

  • Academic faculty and instructors within technology and innovation programs
  • Software developers and content creators with an interest in AR applications
  • Educators seeking to adopt immersive tools for academic and commercial purposes

Number of participants


Price per participant

Upcoming Courses

Related Categories