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Duration 21 hours (3 days)
Course Outline
Augmented Reality Fundamentals
- Decoding AR: key concepts, historical context, and diverse applications
- Mechanics of AR: sensors, camera inputs, and the basics of computer vision
- A comprehensive overview of ARCore capabilities and compatible hardware
Setting Up the Development Environment
- Integrating the ARCore SDK into Android Studio and Unity workflows
- Installing necessary libraries, build tools, and project dependencies
- Adjusting project configurations and setting up device debugging
ARCore Components and API Usage
- Exploring motion tracking and environmental awareness features
- Utilizing plane detection, light estimation, and the Depth API
- Implementing Cloud Anchors to enable shared AR experiences
- Managing 3D models, textures, and materials within an AR environment
Hands-On Project Development
- Designing and coding an AR-based simulation app for commercial contexts
- Building interactive interfaces and features for product visualization
- Programming basic user interactions, including touch controls, rotation, and scaling
Integration and Deployment Strategies
- Testing AR applications on compatible Android devices
- Managing app export, packaging, and distribution via the Play Store or internal channels
- Adopting best practices for performance, user experience (UX), and data handling
- Preparing comprehensive documentation and project assets for final presentation
Capstone Project
- Creation and development of an AR prototype aimed at commercial education
- Live demonstration and technical evaluation of functionality
- Pedagogical assessment and discussion of real-world application potential
Wrap-Up and Future Directions
Requirements
- Foundational knowledge of Android development or the Unity interface
- Working familiarity with 3D graphics concepts and mobile application development
- A keen interest in educational technology and interactive digital media
Target Audience
- Academic faculty and instructors within technology and innovation programs
- Software developers and content creators with an interest in AR applications
- Educators seeking to adopt immersive tools for academic and commercial purposes