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 Duration 21 hours

Course Outline

Augmented Reality Fundamentals

  • Exploring AR: key concepts, historical context, and diverse applications
  • Understanding the mechanics: sensors, camera inputs, and computer vision basics
  • Reviewing ARCore capabilities and compatible device support

Setting Up the Development Environment

  • Configuring the ARCore SDK for use with Android Studio and Unity
  • Installing necessary libraries, build tools, and project dependencies
  • Adjusting project settings and establishing device debugging workflows

ARCore Components and API Integration

  • Mastering motion tracking and environmental awareness techniques
  • Utilizing plane detection, light estimation, and depth APIs effectively
  • Implementing Cloud Anchors to facilitate shared AR experiences
  • Handling 3D models, textures, and materials within AR scenes

Hands-On Project Development

  • Designing and building an AR-based commercial simulation application
  • Developing interactive interfaces and product visualization capabilities
  • Enabling basic user interactions such as touch, rotation, and scaling

Integration and Deployment Strategies

  • Testing AR applications on compatible Android devices
  • Managing app export, packaging, and distribution via the Play Store or internal channels
  • Applying best practices for performance optimization, user experience, and data management
  • Preparing comprehensive documentation and project assets for stakeholder presentation

Capstone Project

  • Designing and developing an AR prototype tailored for commercial education
  • Demonstrating technical functionality and evaluating system performance
  • Conducting pedagogical assessments and discussing practical implementation strategies

Requirements

  • A foundational grasp of Android development or the Unity interface
  • Knowledge of 3D graphics principles and mobile application structures
  • A keen interest in educational technology and interactive digital media

Target Audience

  • Academic faculty and instructors specializing in technology and innovation programs
  • Software developers and content creators exploring AR application development
  • Educators seeking immersive tools for academic teaching or commercial engagement

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