Course Outline
Introduction
Setting Up Your Development Environment
Core Concepts of C++ for Gaming
Tailoring the Unreal UI
Initiating Your First Project
Designing Landscapes
Sketching Out Levels
Building a Scene
Applying Materials and Generating Special Effects
Importing and Exporting Assets for Design Integration
Implementing Post-Processing Effects
Developing a Distinct Visual Style
Unreal’s Visual Scripting Language and the Blueprint Editor
Producing Cinematics
Enhancing Performance
Preparing Your Game for Distribution
Summary and Conclusion
Requirements
- A keen interest in learning game development.
- No prior programming experience is necessary.
Target Audience
- Aspiring game developers at the beginner level
Testimonials (4)
I like how the course is built to the needs of what we are looking to create for work.
Alexius Burris - Weatherford
Course - From 3ds Max to Unreal: Mastering Real-Time Visualization
Detailed explanation, re-iteration of points in a quite subtle way that really drove the knowledge home very well. Rod's willingness to double-check the odd obscure question that we rasied, to be sure that his answers were 100% right. Also, his interest in discussing the pros & cons of alternate coding styles so that we learnt not only how to use C++ in our intended way, but why it should be done that way.
Nick Dillon - cellxica Ltd
Course - Using C++ in Embedded Systems - Applying C++11/C++14
Experience sharing, it's teacher's know-how and valuable.
Carey Fan - Logitech
Course - C/C++ Secure Coding
The online-ness of it meant that we could save a lot of time. Much appreciated. Also, the fact that the trainer knew both c# and Cpp was a huge help since he could explain everything through knowledge we already possessed.