Pixar USD (Universal Scene Description) Fundamentals Training Course
Universal Scene Description (USD) is an open-source framework created by Pixar to facilitate the exchange of 3D computer graphics data across various applications. It is designed to be flexible and extensible, making it suitable for collaborative environments with interconnected tools, such as NVIDIA Omniverse.
This instructor-led live training (available online or onsite) is designed for design engineers, architects, and developers who want to leverage Pixar USD to create, build, and share common 3D scenes or assets while working simultaneously from different graphics tools.
By the end of this training, participants will be able to:
- Set up the necessary development environment to begin building 3D graphics and workflows.
- Understand the fundamental USD composition and apply modifications to enhance 3D assets and scenes.
- Share, combine, and transform multiple assets using supported USD plugins for third-party applications (Maya, Katana, and Houdini).
Course Format
- Interactive lectures and discussions.
- Extensive exercises and practice sessions.
- Hands-on implementation in a live-lab environment.
Course Customization Options
- While the course focuses on USD, other software applications such as Maya, Katana, and Houdini may also be utilized. Please confirm if you have specific requirements.
- To request customized training for this course, please contact us to make arrangements.
Course Outline
Introduction
- Overview of Pixar USD features and components
- Understanding USD composition
Preparing the Development Environment
- Building and installing dependencies and components
- Setting environment variables for Python
Authoring USD
- Creating a USD stage
- Creating and editing prims
- Referencing layers
- Converting layers into different USD file formats
- Traversing prims in a stage
- Creating and editing variants
- Applying transformations, animations, layer offsets, and shading
Working with Plugins and Examples
- Modifying variant examples in Katana
- Generating USD assets from Maya
- Modifying USD scenes with Houdini
- Setting up and using the Usdview plugin
- Building schema classes
Troubleshooting
Summary and Conclusion
Requirements
- A good understanding of 3D modeling and production concepts
- Experience with Python programming
Audience
- Design Engineers
- Architects
- Developers
Open Training Courses require 5+ participants.
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Testimonials (1)
The practices and the fact that you can share your screen for guidance from the trainer
Ramon Vann Cleff - DOST - Advanced Science and Technology Institute
Course - SolidWorks
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